Sep 13, 2024 · Tadeas Kriz Droidcon NYC 2024 App Update We've updated the Droidcon NYC 2024 app with a new design and features. The app now uses Material 3 theming, and includes push notifications for in-conference messaging. Read (2 min) ->
Aug 30, 2024 · Kevin Galligan Compose Multiplatform and the Native App Future Fully native mobile apps was for years the default mobile app development option. As cross-platform solutions and device capability have improved, “good enough” has become the default choice for anything that isn’t a big, public app. Kotlin Multiplatform and Compose, which can seamlessly blend shared and native UI, can make “native” the default choice again. Read (9 min) ->
Aug 28, 2024 · Kevin Galligan KMMBridge 1.0 Release KMMBridge is a tool that helps you publish iOS XCFramework binaries from Kotlin Mutliplatform. The tool has seen multiple iterations over the past few years. This version simplifies the configuration and usage of KMMBridge, with a primary focus on Swift Package Manager (SPM). Read (5 min) ->
Aug 7, 2024 · Kevin Galligan Piloting Kotlin Multiplatform is Easy. Scaling is Hard. When native mobile teams explore KMP, getting started is pretty easy. The difficulty emerges when they try to scale. To get the most out of KMP for your team, and for KMP as a platform to succeed, we need to make scaling easy as well. Read (8 min) ->
Jul 31, 2024 · Gustavo Fão Valvassori Compose Multiplatform + Lottie Animations Lottie and Bodymovin provide amazing animations that you can now use in your Compose Multiplatform projects. Read (3 min) ->
Jul 26, 2024 · Touchlab Livestream: Close the Swift/Kotlin Platform Gap Calling Kotlin Multiplatform from Swift can be a painful experience. Kotlin engineers new to KMP rarely understand the issues. The "Bad Swift Simulation" helps Kotlin engineers "feel the pain" by replicating the experience directly in Kotlin. With that experience, understanding how to fix the situation, and why you need to, is much simpler. Read (3 min) ->
Jul 24, 2024 · Kevin Galligan Why Kotlin Multiplatform Teams Should Share Source, not Binaries Virtually all native mobile teams evaluating KMP start with a library publishing model. KMP module libraries are written, versioned, and "consumed" by the apps. The classic approach is to build and publish binary dependencies. In 2024, with KMP at stable and gaining significant traction, we no longer recommend this approach. It makes an inherently imbalanced iOS developer experience worse. Share Kotlin source instead. Read (9 min) ->
Jul 19, 2024 · Kevin Galligan KMP For Native Mobile Teams - Intro KMP for native mobile is mature technology. Best practice guidance for how teams should apply it is not. KMP has amazing potential, but presents unique workflow and management problems. Understanding these problems, and having a plan, is critical. Read (5 min) ->
Jul 16, 2024 · Tadeas Kriz Xcode-Kotlin 2.0 Release Huge improvement to Kotlin Multiplatform debugging in Xcode. Read (4 min) ->
Jun 26, 2024 · Kevin Galligan GitPortal for KMP - Bidirectional - Intro For teams scaling KMP, versioned libraries are inefficient. Merging app code and KMP code into a single repo may be impractical, and introduces its own issues. GitPortal allows bidirectional, eventual code sharing. Read (3 min) ->